Some of the "Selected" and "SelectedWait" animations were later reused in Super Smash Bros. The animations for various characters are noticeably unfinished - characters such as Marth and Young Link have their objects clip through their own models, while Ganondorf and Falco only have one static frame of animation. As Melee utilizes splash art on the character select screen as opposed to the playable character models, there are no other situations these animations could appropriately be used in, ultimately rendering them unused. The filenames appear to suggest that these animations were intended to play upon selecting a character, in a manner akin to the original Super Smash Bros. Many of the "Selected" animations bear a close resemblance to victory poses used in-game, although the "SelectedWait" animations all appear to be totally unused. Two unused animations exist for every playable character, titled "Selected" and "SelectedWait". Note that most, if not all the unused stages use the song currently playing instead of their own song(s), of course because there was no music for these stages yet. There are six "unused" entries in the Debug Menu's level select for Versus Mode, but only two work without external codes. Interestingly, the Tamagon Trophy still appears in this mode even on a North American disc. This can also be accessed on DBLevel 3 or 4 by holding Z while selecting the Collection on the menu.
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Hold C-Stick Up or Down to orbit the camera up or down.The trophy collection view, and it's controls are the same as usual, but it has additional debug coordinates to the trophy placement, and allows orbiting. Melee is the hugely popular GameCube sequel to the Nintendo 64 game Super Smash Bros., featuring new characters, new stages, improved gameplay mechanics, and greatly enhanced graphics and sound. This game has unused playable characters. Also known as: Dairantou Smash Brothers DX (JP)